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CryENGINE 3 Game Development:?Beginner\'s G.-uide 13-05-201

 
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CryENGINE 3 Game Development:?Beginner\'s G.-uide 13-05-201
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PostsShoutsComunidadesJuegosTopsPostsComunidadesTemasUsuariosMs,,puntos,,hoyMsMs,,puntos,,ayerMsMs,,puntos,,ltimos,,7,,dasMsMs,,popularesMsCon,,ms,,temasMsMs,,seguidasMsMs,,votadosMsMs,,respuestasMsMs,,puntosMsMs,,seguidoresMs,,IngresarRegistrarte,,3,,aos,,Taringa!,,Cryengine,,3,,[desarrolladores],,[Aporte],,CE3,,Game,,Development,,Beginners,,Guide,,Seguir,,a,,taringa,,0,,A,,favoritos,,Ir,,a,,comentarios,,Compartir,,va,,mail,,0,,[Aporte],,CE3,,Game,,Development,,Beginners,,Guide,,Comunidad,,CryEngine,,3,,[Desarrolladores],,Hola!,,Bueno,,antes,,de,,nada,,,me,,gustara,,disculparme,,ya,,que,,este,,ltimo,,mes,,no,,he,,tenido,,mucha,,actividad,,en,,la,,comunidad,,y,,quera,,disculparmeHowever,,,Packt,,Publishing,,cannot,,guarantee,,the,,accuracy,,of,,this,,informaon.First,,published:,,September,,2012Producon,,Reference:,,1140912Published,,by,,Packt,,Publishing,,Ltdfor,,the,,CryENGINE,,3,,What,,are,,assets?,,Understanding,,the,,CryENGINE,,3,,asset,,pipeline,,Exploring,,the,,CryENGINE,,3,,asset,,file,,types,,Following,,a,,workflow,,for,,artists,,Working,,with,,units,,and,,scale,,in,,CryENGINE,,3,,Time,,for,,action,,-,,setting,,up,,3ds,,Max,,units,,to,,match,,CryENGINE,,scale,,Matching,,grid,,and,,snap,,settings,,between,,3ds,,Max,,and,,Sandbox,,Using,,real-world,,measurement,,reference,,Creating,,textures,,for,,the,,CryENGINECheck,,,out,,,Envato,,,StudioBrowse,,,500+,,,unique,,,template,,,files,,,for,,,iOS,,,appsPop,,,,Quiz,,,,Answers,,,,Chapter,,,,2,,,,,Breaking,,,,Ground,,,,with,,,,Sandbox,,,,Pop,,,,quiz,,,,,,,,level,,,,size,,,,and,,,,scale,,,,Pop,,,,quiz,,,,,,,,Terrain,,,,texture,,,,layers,,,,Chapter,,,,3,,,,,Playable,,,,Levels,,,,in,,,,No,,,,Time,,,,Pop,,,,quiz,,,,,,,,essential,,,,game,,,,objects,,,,Chapter,,,,4,,,,,Im,,,,a,,,,Scripter,,,,Not,,,,a,,,,Coder,,,,Pop,,,,quiz,,,,,,,,scripting,,,,Chapter,,,,5,,,,,C++,,,,and,,,,Compiling,,,,Your,,,,Own,,,,Game,,,,Code,,,,Pop,,,,quiz,,,,,,,,lua,,,,entities,,,,and,,,,scriptbind,,,,functions,,,,Chapter,,,,6,,,,,User,,,,Interface,,,,and,,,,HUD,,,,Creation,,,,with,,,,Flash,,,,Pop,,,,quiz,,,,,,,,UI,,,,Actions,,,,Chapter,,,,7,,,,,Creating,,,,Assets,,,,for,,,,the,,,,CryENGINE,,,,3,,,,Pop,,,,quiz,,,,-,,,,creating,,,,assets,,,,for,,,,your,,,,games,,,,Chapter,,,,8,,,,,Creating,,,,Real-time,,,,Cutscenes,,,,and,,,,Cinematic,,,,Events,,,,Pop,,,,quiz,,,,,,,,creating,,,,cinematics,,,,and,,,,cutscenes,,,,Chapter,,,,9,,,,,Immersion,,,,through,,,,Audio,,,,Design,,,,Pop,,,,quiz,,,,,,,,creating,,,,sound,,,,for,,,,your,,,,game,,,,Chapter,,,,10,,,,,Preparing,,,,to,,,,Share,,,,Your,,,,Content,,,,Pop,,,,quiz,,,,,,,,performance,,,,profiling,,,,Wow!!,,,,menudo,,,,toston,,,,no,,,,?,,,,para,,,,que,,,,veis,,,,que,,,,trata,,,,de,,,,prcticamente,,,,todos,,,,los,,,,elementos,,,,del,,,,engine,,,,,pero,,,,ALTO!!!,,,,ESO,,,,NO,,,,ES,,,,TODO,,,,,,,,,tambin,,,,tenemos,,,,los,,,,files,,,,del,,,,libro,,,,(lo,,,,que,,,,sera,,,,el,,,,CD,,,,vamos),,,,este,,,,ocupa,,,,un,,,,poco,,,,ms,,,,son,,,,unos,,,,100MBHe,,,is,,,responsible,,,for,,,UI,,,programming,,,,next-generaon,,,features,,,,and,,,the,,,development,,,of,,,new,,,tools,,,for,,,the,,,CryENGINE,,,3,,,Sandbox,,,,as,,,well,,,as,,,for,,,forum,,,support,,,for,,,CryENGINE,,,licensees"creatividad",,,,,veo,,que,,lleva,,unas,,semanas,,estancadas,,el,,tema,,y,,eso,,no,,me,,gusta,,quiero,,que,,la,,gente,,tenga,,iniciativas,,,que,,pregunte,,cosas,,etc1/354,,,trang,,,Nhng,,,link,,,Kch,,,thc,,,ti,,,liu:,,,-,,,T,,,ng,,,-,,,800,,,x,,,600,,,400,,,x,,,600,,,ng,,,Xem,,,ton,,,mn,,,hnh,,,Thm,,,vo,,,b,,,su,,,tp,,,Thm,,,vo,,,gi,,,ti,,,liu,,,(354,,,trang),,,Ti,,,xung,,,0,,,Lch,,,s,,,ti,,,xung,,,Bnh,,,lun,,,0,,,+,,,Gi,,,bnh,,,lun,,,v,,,ti,,,liu,,,ny,,,Thng,,,tin,,,ti,,,liu,,,Ngy,,,ng:,,,24/03/2014,,,,04:21,,,www.it-ebooks.infoCryENGINE,,,3,,,Game,,,Development,,,Beginner's,,,GuideDiscover,,,how,,,to,,,use,,,the,,,CryENGINE,,,3,,,free,,,SDK,,,,the,,,next-generaon,,,,real-me,,,game,,,development,,,toolSean,,,TracyPaul,,,Reindell,,,BIRMINGHAM,,,-,,,MUMBAIwww.it-ebooks.infoCryENGINE,,,3,,,Game,,,Development,,,Beginner's,,,GuideCopyright,,,,,,2012,,,Packt,,,PublishingAll,,,rights,,,reservedSince,,,,then,,,,,he,,,,has,,,,been,,,,featured,,,,in,,,,numerous,,,,gaming,,,,magazines,,,,and,,,,has,,,,been,,,,invited,,,,to,,,,speak,,,,at,,,,many,,,,game-related,,,,trade,,,,shows,,,,,conferences,,,,,and,,,,seminarsChapter,,2:,,Breaking,,Ground,,with,,Sandbox,,What,,makes,,a,,game?,,Developing,,out,,of,,the,,box,,Time,,for,,action,,-,,creating,,a,,new,,level,,Time,,for,,action,,-,,creating,,your,,own,,heightmap,,Using,,alternative,,ways,,for,,creating,,terrain,,Time,,for,,action,,-,,creating,,some,,basic,,terrain,,texture,,layers,,Time,,for,,action,,-,,creating,,some,,flora,,for,,your,,level,,Time,,for,,action,,-,,setting,,up,,time,,of,,day,,and,,its,,basic,,parameters,,Summary,,He,,has,,a,,PhD,,from,,City,,University,,London,,,UK,,and,,an,,MSc,,in,,Computer,,Animaon,,from,,Teesside,,University,,,UK;,,he,,has,,also,,previously,,published,,work,,in,,a,,number,,of,,academically,,edited,,books,,,conferences,,,and,,journalsudp://fr33domtracker.h33t.com:3310/announce,,Chapter,,7:,,Creating,,Assets,,for,,the,,CryENGINE,,3,,What,,are,,assets?,,Understanding,,the,,CryENGINE,,3,,asset,,pipeline,,Exploring,,the,,CryENGINE,,3,,asset,,file,,types,,Following,,a,,workflow,,for,,artists,,Time,,for,,action,,-,,setting,,up,,3ds,,Max,,units,,to,,match,,CryENGINE,,scale,,Time,,for,,action,,-,,creating,,your,,own,,texture,,Time,,for,,action,,-,,creating,,and,,exporting,,your,,first,,model,,Time,,for,,action,,-,,making,,your,,object,,destructible,,Using,,character,,assets,,Time,,for,,action,,-,,creating,,your,,own,,skinned,,character,,Time,,for,,action,,-,,creating,,animation,,for,,a,,skinned,,character,,Creating,,animation,,for,,rigid,,body,,assets,,Time,,for,,action,,-,,creating,,animation,,using,,rigid,,body,,data,,Summary,,MobiDojo,,has,,released,,apps,,in,,the,,marketplace,,for,,iOS,,,Android,,,Nook,,,and,,Kindlefunction,,,in,,,the,,,CryENGINE,,,,but,,,rather,,,is,,,designed,,,to,,,give,,,you,,,the,,,knowledge,,,and,,,tools,,,needed,,,to,,,get,,,you,,,of,,,to,,,a,,,smooth,,,and,,,painless,,,start,,,when,,,making,,,your,,,own,,,games,,,with,,,the,,,CryENGINE,,,3,,,What,,,this,,,book,,,covers,,,Chapter,,,1,,,,Introducing,,,the,,,CryENGINE,,,3,,,Free,,,SDK,,,,covers,,,the,,,beginning,,,to,,,developing,,,your,,,own,,,games,,,of,,,any,,,scale,,,by,,,learning,,,to,,,harness,,,the,,,power,,,of,,,the,,,award-winning,,,CryENGINE,,,3,,,game,,,engine,,,InFinally,,,,I'd,,,like,,,to,,,thank,,,Crytek,,,and,,,Packt,,,for,,,their,,,support,,,in,,,allowing,,,me,,,to,,,write,,,this,,,book,,,and,,,for,,,making,,,one,,,of,,,the,,,best,,,game,,,engines,,,on,,,the,,,market.www.it-ebooks.infoPaul,,,Reindell,,,has,,,been,,,an,,,Engine,,,Programmer,,,in,,,the,,,SDK,,,team,,,since,,,June,,,2010Ocupa,,unos,,10MB,,y,,son,,unas,,200,,pginas,,,aqu,,van,,los,,contenidos,,(por,,cierto,,como,,todo,,esta,,en,,ingls,,es,,lo,,que,,hay,,),,CryENGINE,,3,,Game,,Development,,Beginner's,,Guide,,Credits,,About,,the,,Authors,,About,,the,,Reviewers,,www.PacktPub.com,,Support,,files,,,eBooks,,,discount,,offers,,and,,more,,Why,,Subscribe?,,Free,,Access,,for,,Packt,,account,,holders,,Preface,,What,,this,,book,,covers,,What,,you,,need,,for,,this,,book,,Who,,this,,book,,is,,for,,Conventions,,Time,,for,,action,,,,heading,,What,,just,,happened?,,Pop,,quiz,,,,heading,,Have,,a,,go,,hero,,,,heading,,Reader,,feedback,,Customer,,support,,Downloading,,the,,example,,code,,Downloading,,the,,color,,images,,of,,this,,book,,Errata,,Piracy,,Questions,,1Being,,,,from,,,,a,,,,computer,,,,science,,,,and,,,,mulmedia,,,,background,,,,,he,,,,has,,,,released,,,,several,,,,games,,,,for,,,,mobile,,,,devices,,,,and,,,,social,,,,networks,,,,on,,,,the,,,,Web,,,,since,,,,2006advertising,,(,,remove,,)Who,,,,this,,,,book,,,,is,,,,written,,,,for,,,,This,,,,book,,,,is,,,,written,,,,with,,,,the,,,,beginner,,,,and,,,,casual,,,,developer,,,,in,,,,mindGoogle+Creating,,,Assets,,,for,,,the,,,CryENGINE,,,3,,,What,,,are,,,assets?,,,Understanding,,,the,,,CryENGINE,,,3,,,asset,,,pipeline,,,Exploring,,,the,,,CryENGINE,,,3,,,asset,,,file,,,types,,,Following,,,a,,,workflow,,,for,,,artists,,,Working,,,with,,,units,,,and,,,scale,,,in,,,CryENGINE,,,3,,,Time,,,for,,,action,,,-,,,setting,,,up,,,3ds,,,Max,,,units,,,to,,,match,,,CryENGINE,,,scale,,,What,,,just,,,happened?,,,Matching,,,grid,,,and,,,snap,,,settings,,,between,,,3ds,,,Max,,,and,,,Sandbox,,,Using,,,real-world,,,measurement,,,reference,,,Creating,,,textures,,,for,,,the,,,CryENGINE,,,Time,,,for,,,action,,,-,,,creating,,,your,,,own,,,texture,,,What,,,just,,,happened?,,,Working,,,with,,,the,,,CryTIF,,,(.TIF),,,format,,,Creating,,,and,,,exporting,,,custom,,,assets,,,Time,,,for,,,action,,,-,,,creating,,,and,,,exporting,,,your,,,first,,,model,,,What,,,just,,,happened?,,,Using,,,a,,,physics,,,proxy,,,instead,,,of,,,the,,,render,,,geometry,,,for,,,collision,,,Adjusting,,,physical,,,dynamics,,,with,,,user-defined,,,properties,,,Creating,,,destructible,,,objects,,,Time,,,for,,,action,,,-,,,making,,,your,,,object,,,destructible,,,What,,,just,,,happened?,,,Have,,,a,,,go,,,hero,,,-,,,use,,,some,,,of,,,the,,,other,,,breakability,,,types,,,Specifying,,,physics,,,and,,,render,,,dynamics,,,with,,,user,,,defined,,,properties,,,Breaking,,,two-dimensional,,,assets,,,Designing,,,breakables,,,with,,,constraints,,,Pop,,,quiz,,,-,,,creating,,,assets,,,for,,,your,,,games,,,Using,,,character,,,assets,,,Following,,,the,,,character,,,creation,,,pipeline,,,Creating,,,your,,,own,,,characters,,,Time,,,for,,,action,,,-,,,creating,,,your,,,own,,,skinned,,,character,,,What,,,just,,,happened?,,,Creating,,,a,,,character,,,LOD,,,(Level,,,of,,,Detail),,,Bone,,,attachments,,,Creating,,,animations,,,for,,,your,,,character,,,Time,,,for,,,action,,,-,,,creating,,,animation,,,for,,,a,,,skinned,,,character,,,What,,,just,,,happened?,,,.chrparams,,,wildcard,,,mapping,,,Have,,,a,,,go,,,hero,,,-,,,using,,,the,,,animobject,,,entity,,,for,,,animation,,,playback,,,Creating,,,animation,,,for,,,rigid,,,body,,,assets,,,Time,,,for,,,action,,,-,,,creating,,,animation,,,using,,,rigid,,,body,,,data,,,What,,,just,,,happened?,,,Have,,,a,,,go,,,hero,,,-,,,using,,,pre-baked,,,physics,,,with,,,.cga,,,objects,,,Summary,,,8MapsHere,,,,you,,,can,,,access,,,,read,,,and,,,search,,,across,,,Packt's,,,enre,,,library,,,of,,,booksswitching,,31,,3Cinemacs,,31,,3Packaging,,your,,content,,to,,share,,31,,4CryDev,,project,,database,,31,,4Time,,for,,acon,,,,create,,a,,team,,,project,,,and,,share,,an,,upload,,31,,4Summary,,-,,Xem,,thm,,-,,Xem,,thm:,,CryENGINE,,3,,Game,,Development,,Beginner''''s,,Guide,,pdf,,,CryENGINE,,3,,Game,,Development,,Beginner''''s,,Guide,,pdf,,,CryENGINE,,3,,Game,,Development,,Beginner''''s,,Guide,,pdf,,Bnh,,lun,,v,,ti,,liu,,cryengine-3-game-development-beginners-guide-pdf,,Ti,,liu,,mi,,ng,,GIO,,TRNH,,a,,vn,,HNG,,hi,,3,,KHOA,,HH,,TRNG,,DHHH,,41,,23,,0,,Ni,,dung,,LUT,,vic,,lm,,2013,,17,,17,,0,,Slide,,c,,nhn,,tm,,CUN,,SCH,,HAY,,NHT,,MI,,THI,,I,,38,,24,,0,,n,,g,,,,ng,,ngon,,hn,,4,,13,,0,,Thn,,tc,,luyn,,thi,,2016,,mn,,vt,,l,,nm,,2016,,6,,26,,3,,,,thi,,th,,THPT,,quc,,gia,,trng,,NATIONAL,,HIGH,,SCHOOL,,EXAMINATION,,mn,,vt,,l,,5,,18,,0,,,,THI,,VIT,,THC,,HNH,,THI,,k,,NNG,,NGH,,MC,,4,,22,,0,,Cng,,dng,,ca,,ru,,tri,,nhu,,v,,nc,,ct,,tri,,nhu,,i,,s,,hu,,h,,min,,dch,,2,,17,,0,,Ti,,liu,,mi,,bn,,u,,tranh,,t,,t,,pht,,ln,,t,,gic,,l,,quy,,lut,,vn,,ng,,pht,,trin,,ca,,phong,,tro,,cng,,sn,,cng,,nhn,,quc,,t,,14,,4,,0,,Bo,,co,,,,n,,my,,lin,,hp,,thu,,hoch,,ng,,11,,0,,0,,Nng,,Cao,,Hiu,,Qu,,Cng,,Tc,,Tuyn,,Dng,,Cn,,B,,Cng,,Chc,,Ti,,UBND,,Huyn,,Sn,,ng,,57,,0,,0,,Cng,,Tc,,To,,ng,,Lc,,Cho,,Ngi,,Lao,,ng,,Ti,,Cng,,Ty,,TNHH,,H,,Thng,,Cng,,Nghip,,LS-VINA,,56,,0,,0,,Thc,,Trng,,V,,Gii,,Php,,Cng,,Tc,,o,,To,,,Bi,,Dng,,Cn,,B,,Cng,,Chc,,Huyn,,Thanh,,Chng,,43,,0,,0,,Tuyn,,Dng,,V,,Nng,,Cao,,Cht,,Lng,,Cng,,Tc,,Tuyn,,Dng,,Ti,,y,,Ban,,Nhn,,Dn,,Huyn,,Thy,,Nguyn,,44,,0,,0,,Hon,,Thin,,Cng,,Tc,,K,,Hoch,,Ha,,Ngun,,Nhn,,Lc,,Ti,,Cng,,Ty,,TNHH,,Xy,,Dng,,H,,Lnh,,45,,0,,0,,Nng,,Cao,,Cht,,Lng,,Cng,,Tc,,Tuyn,,Dng,,Nhn,,Lc,,Ti,,Cng,,Ty,,TNHH,,Truyn,,Thng,,NAMI,,46,,0,,0,,Mc,,lc,,Cover,,CopyrightCreditsAbout,,the,,AuthorsAbout,,the,,Reviewerswww.PacktPub.comTable,,of,,ContentsPrefaceChapter,,1:,,Introducing,,the,,CryENGINE,,3,,Free,,SDKWhat,,is,,the,,CryENGINE?Applying,,your,,visionFar,,Cry,,by,,Crytek,,,,first-person,,shooterAion,,by,,NCsoft,,,,massively,,online,,role-playing,,gameCrysis,,by,,Crytek,,,,first-person,,shooterCrysis,,Warhead,,by,,Crytek,,,,first-person,,shooterCrysis,,2,,by,,Crytek,,,,first-person,,shooterCryENGINE,,3,,Free,,SDKWhat's,,in,,it,,for,,me?Do,,I,,need,,a,,full,,team,,to,,develop,,with,,the,,CryENGINE?Learning,,by,,exampleTime,,for,,action,,,,installing,,the,,CryENGINE,,3,,Free,,SDKCome,,in.stay,,awhileTime,,for,,action,,,,load,,the,,sample,,map,,in,,the,,launcherVisual,,Studio,,Express,,and,,C++,,game,,codeAcquiring,,the,,sample,,source,,assetsTime,,for,,action,,,,installation,,of,,the,,3Ds,,Max,,exporter,,PluginTime,,for,,action,,,,downloading,,and,,opening,,the,,sample,,assetsTime,,for,,action,,,,installing,,the,,Adobe,,Photoshop,,plugin-CryTifCryENGINE,,3,,SandboxTime,,for,,action,,,,starting,,Sandbox,,and,,WYSIWYPGetting,,around,,in,,the,,Sandbox,,EditorTime,,for,,action,,,,manipulating,,the,,perspective,,cameraHandling,,level,,objectsTime,,for,,action,,,,selecting,,and,,browsing,,objectsTime,,for,,action,,,,saving,,our,,workSummaryChapter,,2:,,Breaking,,Ground,,with,,SandboxWhat,,makes,,a,,game?Reducing,,,reusing,,,recyclingDeveloping,,out,,of,,the,,boxTime,,for,,action,,-,,creating,,a,,new,,levelUsing,,the,,right,,Heightmap,,Resolution,,Scaling,,your,,level,,with,,Meters,,Per,,UnitCalculating,,the,,real-world,,size,,of,,the,,terrainUsing,,or,,not,,using,,terrainTime,,for,,action,,-,,creating,,your,,own,,heightmapUsing,,alternative,,ways,,for,,creating,,terrainGenerating,,procedural,,terrainImporting,,a,,pre-made,,heightmapCreating,,terrain,,texturesTime,,for,,action,,-,,creating,,some,,basic,,terrain,,texture,,layersAdding,,altitude,,and,,slopeAdjusting,,the,,tile,,resolutionCreating,,vegetationTime,,for,,action,,-,,creating,,some,,flora,,for,,your,,levelTime,,for,,action,,-,,setting,,up,,time,,of,,day,,and,,its,,basic,,parametersAdding,,AtmosphereSummaryChapter,,3:,,Playable,,Levels,,in,,No,,TimeBuilding,,levels,,with,,entities,,and,,objectsStarting,,a,,levelCreating,,a,,spawn,,pointTime,,for,,action,,-,,creating,,a,,spawn,,pointLandmarks,,to,,guide,,the,,playerUsing,,roads,,in,,levelsTime,,for,,action,,-,,creating,,a,,road,,objectUtilizing,,layers,,to,,organize,,level,,objectsTime,,for,,action,,-,,creating,,and,,managing,,layers,,Adding,,objects,,using,,the,,asset,,browserTime,,for,,action,,-,,adding,,brushes,,to,,the,,levelWhite,,boxingWhite,,boxing,,using,,Constructive,,Solid,,Geometry,,(CSG)Time,,for,,action,,-,,creating,,constructive,,solid,,geometry,,Adding,,characters,,with,,Artificial,,Intelligence,,(AI)Time,,for,,action,,-,,place,,a,,basic,,AI,,entity,,Create,,an,,archetype,,entityTime,,for,,action,,-,,creating,,your,,own,,archetypeExporting,,to,,engineTime,,for,,action,,-,,exporting,,your,,level,,to,,engineSummaryChapter,,4:,,I'm,,a,,Scripter,,,Not,,a,,CoderScripting,,and,,the,,CryENGINE,,3Lua,,usage,,in,,the,,CryENGINE,,3Visual,,scripting,,with,,Flow,,GraphScripted,,eventsTime,,for,,action,,-,,making,,a,,Flow,,Graph,,to,,spawn,,the,,player,,at,,a,,specific,,locationComponent,,and,,entity,,nodesComposition,,of,,flow,,nodesUsing,,trigger,,entities,,with,,Flow,,GraphTime,,for,,action,,-,,adding,,a,,trigger,,to,,Flow,,Graph,,and,,outputting,,its,,statusAI,,scripting,,with,,Flow,,GraphTime,,for,,action,,-,,creating,,a,,patrolling,,AIDebugging,,Flow,,Graphs,,using,,the,,visual,,debuggerTime,,for,,action,,-,,debugging,,the,,patrol,,Flow,,GraphUsing,,breakpoints,,with,,the,,visual,,debuggerTime,,for,,action,,-,,adding,,and,,removing,,breakpointsSummaryChapter,,5:,,C++,,and,,Compiling,,Your,,Own,,Game,,CodeInstalling,,Visual,,C++,,2010,,Express,,EditionTime,,for,,action,,-,,downloading,,and,,installing,,Visual,,C++,,2010,,ExpressStarting,,CryENGINE,,3,,with,,Visual,,StudioTime,,for,,action,,-,,starting,,CryENGINE,,with,,the,,debugger,,attachedBreakpoints,,,watches,,,and,,coTime,,for,,action,,-,,setting,,up,,your,,first,,breakpointCreate,,a,,new,,Lua,,entity,,and,,call,,C++,,code,,to,,interact,,with,,itTime,,for,,action,,-,,creating,,a,,new,,entityTime,,for,,action,,-,,placing,,your,,entity,,into,,your,,levelHow,,to,,interact,,with,,entities,,via,,Lua,,scriptTime,,for,,action,,-,,making,,the,,teleporter,,usableTime,,for,,some,,real,,codeTime,,for,,action,,-,,writing,,a,,new,,scriptbind,,function,,in,,C++Call,,the,,new,,C++,,function,,from,,your,,Lua,,scriptTime,,for,,action,,-,,changing,,the,,teleporter,,entity,,to,,execute,,the,,C++,,codeCryENGINE,,specific,,data,,types,,SummaryChapter,,6:,,User,,Interface,,and,,HUD,,Creation,,with,,FlashAdobe,,Flash,,as,,a,,very,,powerful,,UI,,design,,toolTime,,for,,action,,,,creating,,a,,new,,Flash,,asset,,with,,Adobe,,FlashBringing,,your,,Flash,,asset,,into,,CryENGINE,,3Time,,for,,action,,,,bringing,,your,,Flash,,asset,,into,,CryENGINE,,3Time,,for,,action,,,,making,,functions,,,variables,,,and,,movieclips,,accessible,,in,,CryENGINE,,3Different,,alignment,,modes,,for,,UI,,elementsDynamic,,alignmentFixed,,and,,fullscreen,,alignmentUsing,,the,,UI,,Emulator,,to,,display,,and,,test,,your,,assetTime,,for,,action,,,,starting,,Sandbox,,and,,testing,,your,,UIElementCreating,,a,,new,,UI,,Action,,for,,the,,new,,HUDTime,,for,,action,,,,making,,the,,HUD,,workBasic,,event,,handling,,from,,Flash,,to,,CryENGINE,,3Time,,for,,action,,,,creating,,a,,simple,,interactive,,menuUI,,Emulator,,,UI,,Actions,,,and,,FreeSDK,,example,,menusUI,,Actions,,,,Flow,,Graphs,,to,,control,,the,,UIUI,,Action,,is,,a,,standalone,,,level-independent,,Flow,,GraphUI,,Action,,can,,have,,start,,and,,end,,nodesUI,,Action,,can,,be,,in,,a,,disabled,,stateUI,,Actions,,support,,multitriggeringUIEventSystems,,and,,UI,,Emulator,,to,,test,,your,,UITime,,for,,action,,,,using,,the,,UI,,Emulator,,to,,test,,the,,FreeSDK,,demo,,menusSummaryChapter,,7:,,Creating,,Assets,,for,,the,,CryENGINE,,3What,,are,,assets?Understanding,,the,,CryENGINE,,3,,asset,,pipelineExploring,,the,,CryENGINE,,3,,asset,,file,,typesFollowing,,a,,workflow,,for,,artists,,Working,,with,,units,,and,,scale,,in,,CryENGINE,,3Time,,for,,action,,-,,setting,,up,,3ds,,Max,,units,,to,,match,,CryENGINE,,scaleMatching,,grid,,and,,snap,,settings,,between,,3ds,,Max,,and,,SandboxUsing,,real-world,,measurement,,referenceCreating,,textures,,for,,the,,CryENGINETime,,for,,action,,-,,creating,,your,,own,,textureWorking,,with,,the,,CryTIF,,(.TIF),,formatCreating,,and,,exporting,,custom,,assetsTime,,for,,action,,-,,creating,,and,,exporting,,your,,first,,modelUsing,,a,,physics,,proxy,,instead,,of,,the,,render,,geometry,,for,,collisionAdjusting,,physical,,dynamics,,with,,user-defined,,propertiesCreating,,destructible,,objectsTime,,for,,action,,-,,making,,your,,object,,destructibleSpecifying,,physics,,and,,render,,dynamics,,with,,user,,defined,,propertiesBreaking,,two-dimensional,,assetsDesigning,,breakables,,with,,constraintsUsing,,character,,assetsFollowing,,the,,character,,creation,,pipelineCreating,,your,,own,,charactersTime,,for,,action,,-,,creating,,your,,own,,skinned,,characterCreating,,a,,character,,LOD,,(Level,,of,,Detail)Bone,,attachmentsCreating,,animations,,for,,your,,characterTime,,for,,action,,-,,creating,,animation,,for,,a,,skinned,,character.chrparams,,wildcard,,mappingCreating,,animation,,for,,rigid,,body,,assetsTime,,for,,action,,-,,creating,,animation,,using,,rigid,,body,,dataSummaryChapter,,8:,,Creating,,Real-time,,Cutscenes,,and,,Cinematic,,EventsDiscovering,,the,,Track,,View,,editorCreating,,a,,new,,Track,,View,,sequenceTime,,for,,action,,,,creating,,a,,new,,sequenceAdding,,tracks,,to,,the,,director,,nodeAdjusting,,Sequence,,PropertiesAnimating,,a,,camera,,in,,Track,,ViewTime,,for,,action,,,,animating,,a,,cameraFOVPlayback,,speedCurve,,EditorTriggering,,a,,sequence,,using,,Flow,,GraphTime,,for,,action,,,,triggering,,a,,sequenceUsing,,the,,Input:Key,,node,,to,,trigger,,a,,sequenceStartTime,,propertyBreakOnStop,,propertyAnimating,,entities,,in,,Track,,ViewTime,,for,,action,,,,animating,,an,,entity,,in,,Track,,ViewEntity,,Visibility,,trackAnimating,,scaleEntities,,and,,their,,tracksPlaying,,animations,,on,,entities,,in,,Track,,ViewTime,,for,,action,,,,playing,,an,,animation,,on,,an,,entity,,in,,Track,,ViewUsing,,Console,,Variables,,in,,Track,,ViewTime,,for,,action,,,,adding,,a,,Console,,Variable,,to,,a,,sequenceThe,,tscale,,CVAR,,in,,Track,,ViewUsing,,Track,,EventsTime,,for,,action,,,,creating,,some,,Track,,Events,,for,,a,,sequenceCapturing,,video,,from,,CryENGINE,,3Time,,for,,action,,,,capturing,,frames,,from,,CryENGINEUseful,,CVARs,,for,,high,,resolution,,capturingSummaryChapter,,9:,,Immersion,,through,,Audio,,DesignIntroducing,,sound,,designUnderstanding,,the,,CryENGINE,,sound,,event,,systemSetting,,up,,a,,project,,structureEvent,,groupingUsing,,categoriesAdding,,eventsReviewing,,sound,,event,,system,,file,,formatsUsing,,wavebanksGetting,,your,,first,,sound,,into,,the,,CryENGINETime,,for,,action,,-,,creating,,an,,ambient,,sound,,eventLeveraging,,advanced,,parameters,,of,,ambient,,soundsTime,,for,,action,,-,,nesting,,ambient,,sounds,,and,,using,,other,,parameters,,for,,sound,,eventsRandomizing,,soundsTime,,for,,action,,-,,creating,,random,,soundsReverb,,volumesTime,,for,,action,,-,,create,,your,,own,,reverb,,presetAdding,,sounds,,to,,particle,,effectsTime,,for,,action,,-,,add,,a,,sound,,to,,a,,particle,,effectUsing,,the,,three,,different,,sound,,control,,overtime,,functionsSound,,events,,and,,weaponsTime,,for,,action,,-,,add,,sound,,to,,a,,weaponWeapon,,sound,,workflow,,tipsSummaryChapter,,10:,,Preparing,,to,,Share,,Your,,ContentProfiling,,performance,,in,,SandboxProfiling,,with,,display,,infoTime,,for,,action,,,,enabling,,and,,reading,,display,,infoUnderstanding,,draw,,callsVisualizing,,triangle,,countSetting,,budgetsSaving,,a,,level's,,statisticsTime,,for,,action,,,,Save,,Level,,StatisticsViewing,,textures,,and,,render,,targets,,in,,the,,Textures,,tabViewing,,physical,,triangle,,count,,and,,physics,,memory,,footprintsReading,,the,,Detailed,,Dependencies,,tabEnabling,,Debug,,Draw,,modesTime,,for,,action,,,,enabling,,Debug,,Draw,,modesProfilesTime,,for,,action,,,,using,,profiles,,to,,break,,down,,frame-time,,performanceOptimizing,,levels,,with,,VisAreas,,and,,PortalsTime,,for,,action,,,,set,,up,,a,,VisAreaAmbient,,color,,of,,VisAreas,,and,,PortalsBlind,,spotsUsing,,VisAreas,,and,,Portals,,verticallyLight,,clipping,,boxes,,and,,areasTime,,for,,action,,,,create,,a,,light,,clipping,,boxUsing,,a,,concave,,light,,shapeLinking,,to,,multiple,,light,,shapesActivating,,and,,deactivating,,layersTime,,for,,action,,,,use,,layer,,switching,,logicLimitations,,of,,layer,,switchingCinematicsPackaging,,your,,content,,to,,shareCryDev,,project,,databaseTime,,for,,action,,,,create,,a,,team,,,project,,,and,,share,,an,,uploadSummaryPop,,Quiz,,AnswersIndexXem,,thm,,Gi,,,,ti,,liu,,lin,,quan,,cho,,bn,,WordPress,,3,,2,,theme,,design,,beginner's,,guide,,silver,,,tessa,,blakeley,,2010kaiser,,WordPress,,3,,2,,theme,,design,,beginner's,,guide,,silver,,,tessa,,blakeley,,2010kaiser,,754,,97,,0,,Ti,,liu,,PHP,,Application,,Development,,with,,NetBeans,,Beginner''''s,,Guide,,pdf,,Ti,,liu,,PHP,,Application,,Development,,with,,NetBeans,,Beginner''''s,,Guide,,pdf,,302,,227,,0,,Ti,,liu,,Python,,3,,Web,,Development,,Beginner''''s,,Guide,,ppt,,Ti,,liu,,Python,,3,,Web,,Development,,Beginner''''s,,Guide,,ppt,,336,,411,,0,,Ti,,liu,,Panda3D,,1Chapter,,3:,,Playable,,Levels,,in,,No,,Time,,Building,,levels,,with,,entities,,and,,objects,,Starting,,a,,level,,Time,,for,,action,,-,,creating,,a,,spawn,,point,,Landmarks,,to,,guide,,the,,player,,Time,,for,,action,,-,,creating,,a,,road,,object,,Time,,for,,action,,-,,creating,,and,,managing,,layers,,Time,,for,,action,,-,,adding,,brushes,,to,,the,,level,,White,,boxing,,Time,,for,,action,,-,,creating,,constructive,,solid,,geometry,,Time,,for,,action,,-,,place,,a,,basic,,AI,,entity,,Time,,for,,action,,-,,creating,,your,,own,,archetype,,Time,,for,,action,,-,,exporting,,your,,level,,to,,engine,,Summary,,ii,,,,],,,,www.it-ebooks.info,,,,35,,,,35,,,,36,,,,36,,,,37,,,,38,,,,39,,,,40,,,,40,,,,41,,,,47,,,,47,,,,48,,,,49,,,,50,,,,56,,,,56,,,,57,,,,58,,,,62,,,,69,,,,69,,,,71,,,,71,,,,72,,,,72,,,,72,,,,74,,,,74,,,,74,,,,79,,,,79,,,,81,,,,82,,,,84,,,,84,,,,84,,,,90,,,,90,,,,91,,,,Table,,,,of,,,,Contents,,,,Time,,,,for,,,,action,,,,-,,,,creating,,,,your,,,,own,,,,archetype,,,,Exporting,,,,to,,,,engine,,,,Time,,,,for,,,,action,,,,-,,,,exporting,,,,your,,,,level,,,,to,,,,engine,,,,Summary,,,,Chapter,,,,4:,,,,I'm,,,,a,,,,Scripter,,,,,Not,,,,a,,,,Coder,,,,Scripting,,,,and,,,,the,,,,CryENGINE,,,,3,,,,Lua,,,,usage,,,,in,,,,the,,,,CryENGINE,,,,3,,,,Visual,,,,scripting,,,,withTrang,,,ch,,,Cng,,,Ngh,,,Thng,,,Tin,,,K,,,thut,,,lp,,,trnh,,,CryENGINE,,,3,,,Game,,,Development,,,Beginner''''s,,,Guide,,,pdf,,,354,,,287,,,0,,,tailieuhay4389,,,Gi,,,tin,,,nhn,,,Ti,,,ln:,,,101,878,,,ti,,,liu,,,Upload,,,tng,,,doanh,,,thu,,,Ti,,,xung,,,0,,,Loading,,,Before,,,,working,,,,at,,,,Crytek,,,,,he,,,,worked,,,,for,,,,three,,,,years,,,,as,,,,a,,,,programmer,,,,at,,,,DENSO,,,,Germany,,,,besides,,,,his,,,,studies.I,,,,would,,,,like,,,,to,,,,thank,,,,my,,,,family,,,,,who,,,,have,,,,been,,,,posive,,,,and,,,,uncondional,,,,supportersudp://tracker.openbittorrent.com:80,,,3pero,,,no,,,se,,,como!!!,,,jisra82,,,Hace,,,ms,,,de,,,2,,,aos,,,0,,,BajandoComments,,,,You,,,,must,,,,log,,,,in,,,,to,,,,add,,,,a,,,,commentHe,,,,has,,,,also,,,,worked,,,,on,,,,projects,,,,for,,,,licensees,,,,and,,,,evaluators.During,,,,his,,,,diploma,,,,thesis,,,,,Paul,,,,started,,,,as,,,,an,,,,Intern,,,,at,,,,Crytek,,,,in,,,,March,,,,2010He,,,is,,,the,,,founder,,,of,,,and,,,When,,,Robertson,,,is,,,not,,,engaged,,,with,,,these,,,acvies,,,,he's,,,goong,,,o,,,with,,,his,,,two,,,lile,,,pugs,,,,living,,,his,,,fun-loving,,,life,,,in,,,downtown,,,Toronto.I,,,would,,,like,,,to,,,thank,,,Bob,,,Edward,,,Wilson,,,and,,,Yog,,,Sothoth.Lee,,,Chiu,,,Yi,,,Joanna,,,is,,,an,,,experienced,,,game,,,developerFree,,,10,,,Day,,,TrialSign,,,InHow-To,,,TutorialsDesign,,,&,,,IllustrationCodeWeb,,,DesignPhoto,,,&,,,VideoMusic,,,&,,,Audio3D,,,&,,,Motion,,,GraphicsGame,,,DevelopmentComputer,,,SkillsBusinessCoursesDesign,,,&,,,IllustrationCodeWeb,,,DesignPhoto,,,&,,,VideoMusic,,,&,,,Audio3D,,,&,,,Motion,,,GraphicsBusinessBundleseBooksDesign,,,&,,,IllustrationCodeWeb,,,DesignPhoto,,,&,,,VideoMusic,,,&,,,Audio3D,,,&,,,Motion,,,GraphicsBusinessPricingEnvato,,,MarketEnvato,,,StudioCommunityHelpEnvato,,,MarketEnvato,,,StudioCommunityForumHelpFree,,,10,,,Day,,,TrialSign,,,InHow-To,,,TutorialsDesign,,,&,,,IllustrationVectorAdobe,,,PhotoshopAdobe,,,IllustratorIllustrationTools,,,&,,,TipsInspirationNewsGraphic,,,DesignDrawingText,,,EffectsMore,,,Categories.Learning,,,GuidesCodeWeb,,,DevelopmentWordPressMobile,,,DevelopmentPHPFlashJavaScriptCMSiOS,,,SDKNewsAndroid,,,SDKMore,,,Categories.Learning,,,GuidesWeb,,,DesignCSSHTML,,,&,,,CSSHTMLAdobe,,,PhotoshopUI,,,DesignComplete,,,WebsitesWorkflowDesign,,,TheoryGeneralJavaScriptMore,,,Categories.Learning,,,GuidesPhoto,,,&,,,VideoShootingPost-ProcessingPhoto,,,CritiqueAdobe,,,PhotoshopHow-ToLightingInspirationAdobe,,,LightroomVideoPhotographyMore,,,Categories.Learning,,,GuidesMusic,,,&,,,AudioAudio,,,ProductionGeneralLogic,,,ProWorkshopsMixing,,,&,,,MasteringOpen,,,MicSound,,,DesignAbleton,,,LiveReasonRecordingMore,,,Categories.Learning,,,Guides3D,,,&,,,Motion,,,GraphicsAdobe,,,After,,,Effects3DMotion,,,Graphics3D,,,Studio,,,MaxMayaCinema,,,4DWorkflowNewsVisual,,,EffectsRoundupMore,,,Categories.Learning,,,GuidesGame,,,DevelopmentGame,,,DesignImplementationPlatform,,,AgnosticBusinessProgrammingFlashFrom,,,ScratchHTML5NewsConstruct,,,2More,,,Categories.Learning,,,GuidesComputer,,,SkillsOS,,,XApp,,,TrainingProductivityTips,,,&,,,ShortcutsElectronicsAutomationSecurityOfficeHardwareMacMore,,,Categories.Learning,,,GuidesBusinessFreelanceMarketingPlanningCommunicationFinanceHow-ToSalesCareer,,,DevelopmentProductivityEntrepreneurshipMore,,,Categories.Learning,,,GuidesCoursesDesign,,,&,,,IllustrationCodeWeb,,,DesignPhoto,,,&,,,VideoMusic,,,&,,,Audio3D,,,&,,,Motion,,,GraphicsBusinessBundlesComing,,,SooneBooksDesign,,,&,,,IllustrationCodeWeb,,,DesignPhoto,,,&,,,VideoMusic,,,&,,,Audio3D,,,&,,,Motion,,,GraphicsBusinessPricingStart,,Free,,TrialDismissHe,,,has,,,experience,,,in,,,various,,,aspects,,,of,,,the,,,soware,,,industry,,,,from,,,databases,,,and,,,tools,,,development,,,,to,,,mulple,,,aspects,,,of,,,games,,,development,,,,such,,,as,,,arcial,,,intelligence,,,and,,,mulplayer,,,networking.I,,,would,,,like,,,to,,,thank,,,my,,,mother,,,and,,,my,,,brother,,,for,,,encouraging,,,me,,,to,,,follow,,,my,,,passion.www.it-ebooks.infowww.PacktPub.comSupport,,,les,,,,eBooks,,,,discount,,,offers,,,and,,,moreYou,,,might,,,want,,,to,,,visit,,,www.PacktPub.com,,,for,,,support,,,les,,,and,,,downloads,,,related,,,to,,,your,,,book 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